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Old Sep 20, 2006, 11:19 PM // 23:19   #21
Wilds Pathfinder
 
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Quote:
Originally Posted by EPO Bot
Maybe an item spell with Togo's ashes?
That would pwn!

"Dropping Ashes of Master Togo creates a level 1...9 sacrifical dummy spirit. When you a struck you trade locations with the sacrificial dummy for 4-14 seconds, or until it dies"

Lets immportalise his death forever!

Rits need a bonus into their channeling for real, and the lesser used attribute line of the 'sins, needs pumping (forgot the lines name)
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Old Sep 20, 2006, 11:34 PM // 23:34   #22
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Lol! Heck yes at Shiro.

Ive got a few somewhere.. let me fish them out.

RITUALIST:

Protection of the Ancients
Communing
En: 5
CT: 1/4
R: 30
Enchantment spell. For 7...14 seconds, while you are holding an item, you have a 50% chance to "evade" attacks.

Deliverance
En:25
Ct:3
R:60
Binding Ritual. Summon a level (*) spirit. If any ally dies withing this spirits range, that ally is resurrected with 50% health and no energy, and this spirit dies. This spirit dies after (*) seconds.

Ancestors Blessing
En:15
Ct:1
R:12
Enchantment Spell. For 6...9 seconds, any physical damage target ally takes is reduced by 15. Every time damage is prevented in this way, you lose 2...1 energy.

Violent Release
Channeling
En:10
Ct:2
R:6
Each allied spirit in your area dies. For each spirit that dies, you deal 27...43 damage to a for in the area. The same for cannot be struck more than twice.

Ignorant Was Shaani (name?)
Communing
En:5
Ct:1
R: 45
Item Spell. When you hold this item, foes near you lose 1 energy every time you take damage. When you drop this item, all foes in the area lose 4...9 energy and all enchanments.

ASSASSIN:

Lunge
Dagger Mastery
En:5
Ct: N/A
R: 10
Lead Attack. If Lunge hits, you do +(*) damage. If target foe was moving, they are knocked down.

Rain of Daggers
Dagger Mastery
En:10
Ct: N/A
R: 12
Dual Attack. Strike target foe once for each recharging attack skill you have. Each attack deals +(5...15) damage.
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Old Sep 21, 2006, 12:00 AM // 00:00   #23
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Ashes of the Nay Sayer
25 Mana
1 Second casting
6 Month Recharge

While holding Ashes of Nay Sayer, Nay Sayers will be unable use Armor, Skills or anything unique to Elona. Assassins and Ritualist players are immune to this effect.


NOTE: A Nay Sayer is someone who continually said there would be no new content for the Ritualist or Assassin or people who flamed others because they wanted more skills for the SIN and RIT.
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Old Sep 21, 2006, 12:22 AM // 00:22   #24
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I'm hoping for an IAS + movement-speed-increase stance!
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Old Sep 21, 2006, 12:24 AM // 00:24   #25
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Choking daggers
For the next (12...38) seconds, your attacks deal +8 damage and spread choking gas to adjacent foes. Choking gas interrupts foes attempting to cast spells.
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Old Sep 21, 2006, 12:28 AM // 00:28   #26
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Quote:
Originally Posted by shardfenix
Choking daggers
For the next (12...38) seconds, your attacks deal +8 damage and spread choking gas to adjacent foes. Choking gas interrupts foes attempting to cast spells.
I laughed when I saw this... but it's not a bad idea
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Old Sep 21, 2006, 01:17 AM // 01:17   #27
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I think sins should have skill that deals different conditions, other than the usual poison, bleeding, etc. For example

Remove Layrnx (Dual-attack)
Attr: Deadly Arts

Target foe takes +(x) dmg and is silenced for x seconds.



Rend Limbs (off-hand attack)
Attr: Deadly Arts

Target foe is struck for + x dmg, and suffers from weakness
and is crippled for x seconds.


Gouge Eyes (Dual-attack..1 attack for each eye )

Target foe takes +x dmg and is blinded for x seconds.

Obviously the first one is for casters, dazed possibly being the worst condition for a caster. Second is for casters and melee (casters cant run, melee cant cause dmg). Third Skill is to let you get away when that Wammo decides he doesnt like u stabbing his squishes!
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Old Sep 21, 2006, 02:06 AM // 02:06   #28
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Enchanment spell- diverted blows - WHile you are under the efdfect of a weapon spell all dmg against you is reduced by ( x ) for ( x ) seconds.

this skill would be a tribute to those who want to make a melee rit, utilizing weapon spells.
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Old Sep 21, 2006, 02:14 AM // 02:14   #29
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Quote:
Originally Posted by Carl Butanananowski
Ignorant Was Shaani (name?)
Communing
En:5
Ct:1
R: 45
Item Spell. When you hold this item, foes near you lose 1 energy every time you take damage. When you drop this item, all foes in the area lose 4...9 energy and all enchanments.
I really liked Deliverance, but I could see this one becoming nerfed
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Old Sep 21, 2006, 02:35 AM // 02:35   #30
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*Chuck your kill sai elite*

Lots of damage , cool looking =)
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Old Sep 21, 2006, 02:56 AM // 02:56   #31
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Deadly Arts

Scorpions Grasp (Reverse of Scorpion Wire)
10e 1c 20r
Hex Spell: For 9-18 Seconds, whenever you are 100yards apart from target foe, that foe is moved to you and knocked down.


Dagger Mastery

Mantis Feast
10e 15r
Dual Attack: If mantis feast hits, target foes suffers from Bleeding, Poisen and is crippled for 15seconds.

Repleneshing Strike {E}
5e 12r
Offhand Attack: Must follow a Dual attack, if replenishing strike hits, target foe Suffers from -1-5 Health degeneration, and you gain 10-35 Health for each recharging attack.


Critical Strikes:

Unseen Strength
10e 1c 25r
Enchantment Spell:Your next 1-3 Attacks have an additional 50%-75% critical chance.

Peircing Mantra
10e 1c 15r
Stance: For 7-14 with each successful attack you gain 1-3 Energy and deal 4-8 Extra Damage. Peircing Mantra ends if you are blocked or evaded.


Shadow Arts:

Darkened Shroud
5e 1c 15r
For 5-13 seconds you have a 50%-75% chance to evade attacks, for each successfull evade you gain 25-50 Health. Darkened Shroud ends when you successfully hit with an attack.

Punishing Speed
10e 1/2c 20r
Skill: Shadowstep to target foe's location, if that foe is suffering from a hex or condition, all hexes and conditions are re-applied.

Dark Evasion {e}
5e
Skill:Shadowstep 10ft-20ft ahead of current position. If hit by an attack, Dark Evasion takes an extra 20 Seconds to recharge.


Just my thoughts :P
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Old Sep 21, 2006, 03:02 AM // 03:02   #32
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Dark Evasion would make a lovely spell.
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Old Sep 21, 2006, 03:37 AM // 03:37   #33
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Mysterious Was Gwen
Item Spell

Hold Gwen's ashes for up to 10...35 seconds. When you drop her ashes, all foes are struck for 999 holy damage.
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Old Sep 21, 2006, 03:41 AM // 03:41   #34
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FROM THE GW WEBSITE:

Assasin:
Shadow Meld
Shadow Meld is a maintained Enchantment similar to Aura of Displacement. However, rather than Shadow Stepping to a foe, you Shadow Step to an ally. Step to a friendly Warrior and confuse enemy ranks with a sudden spike, then escape from danger. Note that this Enchantment goes on yourself, so watch for enemy removal attempts.

Ritualists

Anguish
Signet of Might
Ritualists have a deadly new triple combo at their disposal. Start by casting Anguish, a Spirit that deals double damage to Hexed foes. Hex a group of foes with Painful Bond so that they take double damage from Spirits, and use Signet of Might on Anguish to increase its damage. Although the Signet will kill the Spirit after ten seconds, you'll have an immensely deadly Spirit to catch your opponents unawares.
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Old Sep 21, 2006, 04:13 AM // 04:13   #35
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A Togo spell will be nice, and assassins need more self heals.
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Old Sep 21, 2006, 05:02 AM // 05:02   #36
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UBER DEATH

Assassin kill

Instantly kill target touched foe you take quadruiple damage for the next 120 seconds

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Old Sep 21, 2006, 05:20 AM // 05:20   #37
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My idea will be a 1/2 range attack combo on deadly art that require attribute on critical strke and deadly art.

Aimed Degger: send out an Aimed dagger deal 15 dmg and +2 dmg for each rank on deadly art or critical strike, this skill count as lead attack.

Explosive Dirk: skill, must follow a lead attack, send out an Explosive dirk, target foe and adjasent foe striked 15~40 dmg. this skill count as off hand attack.

Salt on Wound: spell, must follow an off hand attack, for 8 second target foe take 2~15 dmg when ever it attack or cast spell

Venon Rush: spell, teleport to target foe, foe and adjasent foes suffer poison for 3~15 seconds, this spell cound as lead attack

Killer's Rest: Enchantment, for 10~25 second, if all your attack skill are recharging, you teleport to location this spell activated and heal 10~25 (max 4) for each attack skills in your skill bar.
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Old Sep 21, 2006, 07:41 AM // 07:41   #38
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ASSASSIN:

Death before Dishonor: {Elite}
Elite Stance. For 7-12 seconds your lead attacks will cause a deep wound, offhand attacks cannot be blocked or evaded and dual strikes will have 25% armor penetration. If you do not kill any enemies before this stance ends you are dealt 15-25 damage for each nearby foe. (Critical Strikes)
<COST: 10, CAST TIME: 0, RECHARGE: 25>

Disrupting Haze:
Enchantment Spell. For 20 seconds each time you shadow step to or from an enemy, all adjacent enemies are interrupted and you lose 9-7 energy. (Shadow Arts)
<COST: 5, CAST TIME: 0, RECHARGE: 20>

Shuriken:
Skill. Throw a bladed shuriken at target foe that deals +1-15 damage. If Shuriken is blocked or evaded the enemy is begins bleeding and takes 1-15 damage. Shuriken has half the range of spells. (Deadly Arts)
<<COST: 5, CAST TIME: 1/4, RECHARGE: 3>

Shadow Servant:
Enchantment Spell. Enchant target other ally with shadow servant. If target ally is drops below 25% health you shadow step to that ally's location and target ally gains 60-110 health. (Shadow Arts)
<<COST: 10, CAST TIME: 1, RECHARGE: 30, UPKEEP: 1>


RITUALIST:

Soul Trap:
Binding Ritual. Spawn a level 1-8 spirit of soul trap at your location. Each time an enemy attempts to resurrect a fallen ally in range of this spirit, the resurrection takes twice as long and the spirit of soul trap is dealt 80-60 damage. (Communing)
<COST: 10, CAST TIME: 5, RECHARGE: 45>

Enraged Essence:
Skill. Destroy touched allied spirit and the next channeling spell you cast will have a +2 attribute bonus. (Non-Attribute)
<COST: 5, CAST TIME: 0, RECHARGE: 5>

Weapon of Rage:
Weapon Spell. For 10 seconds target ally has a weapon of rage and gains 1 strike of adrenaline for each allied spirit in range (maximum of 1-4) on the next attack. (Channeling)
<COST: 10, CAST TIME: 1, RECHARGE: 10>

Forked Weapon: (Elite)
Weapon Skill. For the next 1-3 attacks target ally has a forked weapon and will strike twice on each attack. (Channeling)
<COST: 10, CAST TIME: 3/4, RECHARGE: 20>

Heavy Weapon:
Hex Spell. Target enemy is hexed with a heavy weapon and attacks and moves 25% slower for 3-10 seconds. (Communing)
<COST: 15, CAST TIME: 2, RECHARGE: 20>

Sacrifice:
Binding Ritual. Spawn a lvl. 1-8 spirit of sacrifice at your location that lasts for 60 seconds. If any ally in the area is dealt fatal damage, that ally gains 30-60 health while the spirit is dealt double the amount (Restoration)
<COST: 25, CAST TIME: 5, RECHARGE: 60>

More to come....

Last edited by Lordhelmos; Sep 21, 2006 at 08:01 AM // 08:01..
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Old Sep 21, 2006, 08:28 AM // 08:28   #39
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Assassins need a backstab skill!
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Old Sep 21, 2006, 01:05 PM // 13:05   #40
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Quote:
Assassins need a backstab skill!
Allow me to introduce you to the newly buffed - and now quite powerful - Unsuspecting Strike.
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